Tag Archives: Jurassic
Rocket League has just announced their latest paid DLC, a Jurassic Park themed content pack which includes a new “hard hat” topper, a Jurassic Park flag and decals, a T-Rex goal explosion, and the classic Jurassic Park Jeep. This DLC is the latest of the officially licensed content, and with the newest ‘Jurassic’ film in theaters soon, the iconic Jeep is an easy choice to add to the Rocket League lineup.
Fans of the Jurassic Park franchise are rejoicing, and I was too until I saw this Tweet from Psyonix. The tweet confirms that the new Jurassic Park car will have the same hitbox as Octane, Rocket League’s most popular car by far. For those unaware, since Patch 1.35, each Rocket League car is based on one of five standardized car body types, the solid 3D models of the car that the ball actually bounces off of. For example, the Merc (a van) uses the same hitbox as Octane, despite looking much different visually. In practice, even though the front end of the Merc appears to be much taller than on Octane, the ball bounces off of the two the exact same way. These changes in shape make a huge impact during gameplay, since even the slightest difference in how the ball bounces off of a player’s car can make or break a goal.
Sure, it’s possible for most players to change cars on a whim, but more intense players notice the slight differences in turn radius, aerial control, and hitbox shape when they change between cars. Personally, I’m about 300 hours into using Breakout so trying to use Octane, which many consider to be the “best” car, just feels wrong. The tiny differences between the two feel massive to me, and to any avid players who try out cars different than their favorite.
It does make the most sense financially to sell a DLC car that will attract the most buyers; players are more likely to buy a new car that handles the same as their favorite. But with so many existing re-skins for Octane, including ‘Twinzer’, released in the very recent Salty Shores update, the rest of us are missing out on the fun. A Psyonix employee revealed on Reddit the official list of cars and their hitboxes as of the 1.37 update, which confirms that the Octane body type has the largest number of cars by far, with the gap growing even larger since the release of the new Jeep and Twinzer.
In a game where customization is almost as much fun as the game itself, it’s unfortunate that players who don’t use Octane or Dominus-type cars are limited to so few choices of cars. The customization options in Rocket League are incredible, and the player base has come up with some truly fantastic creations. In the future, I’d like to see a larger diversity in newly released cars so that the vast customization options aren’t limited to just one or two body types.