Tag Archives: Video

Chinese video app Tik Tok to set up Indonesia censor team to overturn ban: report
July 5, 2018 6:33 am|Comments (0)

JAKARTA (Reuters) – Chinese video app Tik Tok, the most downloaded app globally on Apple Inc’s app store in January-March, will set up a team of censors in Indonesia to overturn a ban imposed for “inappropriate content”, local media reported on Thursday.

The app is popular among young people for its homemade music videos. But access was blocked on Tuesday by authorities in Indonesia, home to the world’s biggest Muslim population, for featuring content deemed pornographic and blasphemous.

Minister of Communication and Informatics Rudiantara told Reuters that the ban was temporary and could be lifted after Tik Tok cleaned up its content.

“We’ve asked Tik Tok to build a system that filters negative content and want them to have a liaison office in Indonesia,” the minister said on Thursday.

Tik Tok is operated by venture-capitalist backed Toutiao, one of China’s fastest-growing technology startups valued at over $ 30 billion, people familiar with the matter told Reuters.

A Toutiao spokesperson told media on Wednesday that Tik Tok would set up a team of 20 censors in Indonesia charged with monitoring and sanitizing content.

The firm’s vice president, Zhen Liu, was quoted by newspaper Tempo as saying Toutiao would add up to 200 employees to Tik Tok’s Indonesia office by the end of the year.

Rudiantara would not confirm to Reuters whether the changes would be sufficient to lift the ban.

Reuters could not reach Toutiao or Tik Tok for comment on Thursday.

Reporting by Cindy Silviana & Fanny PotkinEditing by Christopher Cushing

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Disney creates streaming video unit for digital future
March 14, 2018 6:13 pm|Comments (0)

[unable to retrieve full-text content]LOS ANGELES (Reuters) – Walt Disney Co said on Wednesday it had created a new unit for its streaming video and international businesses as the company retools its traditional media operation for a world rapidly embracing online video.
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Baidu earnings beat forecasts, eyes U.S. listing for video unit iQiyi
February 14, 2018 6:00 am|Comments (0)

SHANGHAI/BEIJING (Reuters) – Chinese internet search firm Baidu Inc posted a forecast-beating quarterly revenue increase and unveiled a U.S. listing plan for its Netflix-like video platform iQiyi as it looks to rev up new drivers for growth.

Baidu posted on Tuesday fourth quarter revenue of 23.6 billion yuan ($ 3.72 billion), up 29 percent against the same period a year ago and topping analysts’ forecasts of 23.05 billion yuan and the company’s own guidance.

The strong results are a major fillip for Baidu as it looks to ramp up spending on riskier gambles in autonomous driving and fend off cashed-up rivals such as Tencent Holdings Ltd and Alibaba Group Holding Ltd in online video content.

A U.S. listing would bring extra financial muscle for its popular iQiyi platform as it ramps up spending. Baidu said the size of any IPO was not yet set, but that it would likely remain iQiyi’s controlling shareholder. iQiyi could be worth $ 8 billion or more, according to Reuters Breakingviews.

“An IPO will bolster iQiyi’s position in the market and give it more cash to buy content or make content on their own,” said Ni Shuang, Beijing-based Pacific Securities analyst, adding it would help Baidu keep pace with rivals in the space.

The strong quarterly showing – driven by the core search and news feed businesses – is also key to generating cash flow “to fund our new AI businesses”, Baidu chief executive Robin Li told a post-earnings conference call.

The company’s shares rose nearly 5 percent in extended trading after the results, overturning a nearly 4 percent fall since the start of the year.

Herman Yu, the firm’s chief financial officer, said content costs rose 70 percent last year to 13.4 bln yuan as iQiyi acquired content. These costs would rise at a similar pace this year.

The firm will also raise R&D spending in areas like its Apollo open-source software platform for autonomous driving, which executives said would eventually become a “very material and significant revenue source for the company”.

“Having said that, a key caveat is that this market will take time to build,” chief operating officer Qi Lu told the conference call.

Strong results in its more traditional businesses were central to Baidu’s success, with revenue from its core online marketing – including its search platform and news feed – jumping 26.3 percent to 20.4 billion yuan.

The results will help soothe Baidu investors as the company looks to turn around its fortunes after a series of missteps sparked steep losses in 2016 and hit its advertising revenue from internet searches.

Baidu, part of China’s trinity of tech giants along with Alibaba and Tencent, posted net income of 4.16 billion yuan in the quarter ended Dec. 31, up from 4.13 billion yuan a year earlier.

Excluding one-time items, the company earned 14.9 yuan per ADS, above forecasts.

Baidu pegged its guidance for first-quarter revenue growth, between 19.86 billion yuan and 20.97 billion yuan, a 25-32 percent increase against the same period of 2017. That compared with analysts’ average estimate of 21.18 billion yuan.

Reporting by Adam Jourdan in SHANGHAI, Pei Li in BEIJING and Arjun Panchadar in BENGALURU; Editing by Eric Meijer and Muralikumar Anantharaman

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Watch Out, Sony and Microsoft: Google Is Developing a Video Game Streaming Service
February 7, 2018 6:10 pm|Comments (0)

Google, which has largely sat on the sidelines of the video game industry, seems ready to get in the fight.

The company is working on a new service codenamed Yeti, which would let people play games streamed to them online, potentially eliminating the need for a dedicated console like the PlayStation 4 or a high-end gaming computer.

News of the service first broke via The Information. Gaming industry insiders, who were not authorized to speak on-the-record, tell Fortune that Google is targeting a holiday 2019 release for Yeti, though the company is currently behind schedule and that date could shift.

Google recently hired Phil Harrison, a long-time gaming industry veteran. Sources indicate he is closely involved with the project. Harrison spent 15 years as the head of Sony’s network of game studios and three years as a senior member of Microsoft’s Xbox team. Since leaving those companies, he has served as an adviser and board member to various gaming companies.

Google declined to discuss the initiative, citing a company policy of not commenting on rumors or speculation.

Some details about Yeti are still fuzzy. It could be a dedicated streaming box or could operate through the company’s Chromecast device. How it will overcome issues of in-game lag is one of the biggest hurdles. But Fortune has learned that several major publishers are working with Google on the project.

Yeti would compete with Sony’s Playstation Now streaming service, which carries a $ 19.95 monthly fee (or $ 100 annual fee). That service, built off of one of the pioneers in game streaming, has not found an especially large audience, in part because of the high price and older catalog of games. Microsoft has previously discussed launching a game streaming service, but has not made any announcements about a new streaming product.

Google has flirted with the game industry before. It almost acquired Twitch in 2014 for $ 1 billion, but the deal fell apart in the final stages. (Amazon would later acquire that game streaming service.) Since then, Google’s YouTube division has dramatically increased its presence in the video game world, live streaming from E3, the video game industry trade show, and enabling live game streaming.

There’s certainly a big financial incentive for Google in video games. The industry saw revenues of $ 36 billion in the U.S. alone in 2017. Globally, it generates over $ 100 billion each year.

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Watch Out, Sony and Microsoft: Google Is Developing a Video Game Streaming Service
February 7, 2018 6:05 pm|Comments (0)

Google, which has largely sat on the sidelines of the video game industry, seems ready to get in the fight.

The company is working on a new service codenamed Yeti, which would let people play games streamed to them online, potentially eliminating the need for a dedicated console like the PlayStation 4 or a high-end gaming computer.

News of the service first broke via The Information. Gaming industry insiders, who were not authorized to speak on-the-record, tell Fortune that Google is targeting a holiday 2019 release for Yeti, though the company is currently behind schedule and that date could shift.

Google recently hired Phil Harrison, a long-time gaming industry veteran. Sources indicate he is closely involved with the project. Harrison spent 15 years as the head of Sony’s network of game studios and three years as a senior member of Microsoft’s Xbox team. Since leaving those companies, he has served as an adviser and board member to various gaming companies.

Google declined to discuss the initiative, citing a company policy of not commenting on rumors or speculation.

Some details about Yeti are still fuzzy. It could be a dedicated streaming box or could operate through the company’s Chromecast device. How it will overcome issues of in-game lag is one of the biggest hurdles. But Fortune has learned that several major publishers are working with Google on the project.

Yeti would compete with Sony’s Playstation Now streaming service, which carries a $ 19.95 monthly fee (or $ 100 annual fee). That service, built off of one of the pioneers in game streaming, has not found an especially large audience, in part because of the high price and older catalog of games. Microsoft has previously discussed launching a game streaming service, but has not made any announcements about a new streaming product.

Google has flirted with the game industry before. It almost acquired Twitch in 2014 for $ 1 billion, but the deal fell apart in the final stages. (Amazon would later acquire that game streaming service.) Since then, Google’s YouTube division has dramatically increased its presence in the video game world, live streaming from E3, the video game industry trade show, and enabling live game streaming.

There’s certainly a big financial incentive for Google in video games. The industry saw revenues of $ 36 billion in the U.S. alone in 2017. Globally, it generates over $ 100 billion each year.

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Watch Out, Sony and Microsoft: Google Is Developing a Video Game Streaming Service
February 7, 2018 6:05 pm|Comments (0)

Google, which has largely sat on the sidelines of the video game industry, seems ready to get in the fight.

The company is working on a new service codenamed Yeti, which would let people play games streamed to them online, potentially eliminating the need for a dedicated console like the PlayStation 4 or a high-end gaming computer.

News of the service first broke via The Information. Gaming industry insiders, who were not authorized to speak on-the-record, tell Fortune that Google is targeting a holiday 2019 release for Yeti, though the company is currently behind schedule and that date could shift.

Google recently hired Phil Harrison, a long-time gaming industry veteran. Sources indicate he is closely involved with the project. Harrison spent 15 years as the head of Sony’s network of game studios and three years as a senior member of Microsoft’s Xbox team. Since leaving those companies, he has served as an adviser and board member to various gaming companies.

Google declined to discuss the initiative, citing a company policy of not commenting on rumors or speculation.

Some details about Yeti are still fuzzy. It could be a dedicated streaming box or could operate through the company’s Chromecast device. How it will overcome issues of in-game lag is one of the biggest hurdles. But Fortune has learned that several major publishers are working with Google on the project.

Yeti would compete with Sony’s Playstation Now streaming service, which carries a $ 19.95 monthly fee (or $ 100 annual fee). That service, built off of one of the pioneers in game streaming, has not found an especially large audience, in part because of the high price and older catalog of games. Microsoft has previously discussed launching a game streaming service, but has not made any announcements about a new streaming product.

Google has flirted with the game industry before. It almost acquired Twitch in 2014 for $ 1 billion, but the deal fell apart in the final stages. (Amazon would later acquire that game streaming service.) Since then, Google’s YouTube division has dramatically increased its presence in the video game world, live streaming from E3, the video game industry trade show, and enabling live game streaming.

There’s certainly a big financial incentive for Google in video games. The industry saw revenues of $ 36 billion in the U.S. alone in 2017. Globally, it generates over $ 100 billion each year.

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Down Syndrome Charity Dumps LuLaRoe After Shocking Video
January 28, 2018 6:01 pm|Comments (0)

LuLaRoe is no stranger to controversy. But the multilevel marketing women’s clothing company has really stepped in it after a battle with the National Down Syndrome Society (NDSS) over a shocking video that mocked the disabled. Attempts to spin the controversy are challenging at best.

The company faced significant bad press during 2017, whether for changing return policies to the detriment of independent sales agents, trying to force a critical blogger to divulge sources, or reportedly using an artist’s designs without payment or permission.

A lawsuit last October alleged that the business structure was an illegal pyramid scheme. And founders and owners Mark and DeAnne Stidham have been accused of blaming the independent salespeople for problems that might have been the company’s.

This latest tussle is particularly ugly. For some time, LuLaRoe has been an official supporter of NDSS as DeAnne Stidham, who had a grandchild with the condition. Even that has some questions tied to it, as one promotion that tied a $ 1 donation for sales of two different special items would be more than offset by increased costs to the salespeople.

The latest situation came about when an independent sales agent mocked people with special needs, as reported by KXTV television, in a video posted to YouTube. The specific remark starts at about 55 seconds in.

NDSS posted on Facebook about the incident. The organization had received an apology, but apparently told LuLaRoe that it would not maintain relationships with the company unless the seller was terminated, which did not happen. Here is what NDSS posted on Friday evening:

Within the last 24 hours, it has come to the attention of the National Down Syndrome Society that an online video by a LuLaRoe independent retailer, which mocks a person with a disability, was posted on YouTube. This video is unacceptable and further perpetuates the stigmas we work to fight and end each and every day at NDSS.

While we appreciate the apology from this individual and the previous support from LuLaRoe, we must uphold our mission statement, and end our partnership and any further programming with LuLaRoe immediately.

LuLaRoe posted a response three hours later that said, in part, the following:

We are deeply saddened and disappointed to announce our decision to end our relationship with the National Down Syndrome Society. Our company and the Independent Fashion Retailers have embraced the NDSS and its important work, and have enthusiastically supported the organization’s efforts over the past year.

Regrettably, a LuLaRoe Independent Fashion Retailer exhibited unacceptable and insensitive behavior during a live sale, which understandably offended viewers as well as everyone at LuLaRoe. His bad judgment in no way represents the beliefs and character of LuLaRoe or Independent Fashion Retailers.

Immediately after his sale, the Retailer posted an apology. He also reached out to NDSS and said he and his wife have agreed to use the incident as a learning experience and expressed his intention to focus his business on support for the organization and its cause.

After speaking with the Retailer at great length, we believe his apology is sincere and accepted his assurance that this type of behavior would never happen again. We are also using this unfortunate incident as an opportunity to redouble our sensitivity and tolerance training efforts and policies for Independent Fashion Retailers.

Unfortunately, NDSS leadership is unwilling to accept the Retailer’s apology and has informed us that unless we terminate his contract with LuLaRoe, the organization will no longer associate with us. We do not believe the most productive response to his actions, which he has fully apologized for, is to close his business and threaten his ability to provide for his family.

Trying to decide who is “right” can be difficult. LuLaRoe claims that an apology that it thought was sincere should have been enough. At the same time, it would seem that NDSS would be the party to decide whether the apology was adequate, as its cause was the one injured and it has doubtlessly faced analogous situations over the years. Words of contrition in uncomfortable cases often are the result of people trying to avoid the consequences of their actions. Would NDSS essentially support the idea that everyone had one free pass to mock people with Down Syndrome? At a time when there seems to be zero tolerance for sexual harassment, why wouldn’t other concerns receive the same degree of respect?

Aside from those considerations, however, LuLaRoe handled the situation badly in three ways. When you employ independent people as agents of your company, you have tied yourself to them and their actions. By decided that “education” had already been achieved, LuLaRoe effectively handed itself a pass on the issue.

Not only did LuLaRoe forgive itself, it compounded that action by blaming NDSS through its choice of words. By saying, “Unfortunately, NDSS leadership is unwilling to accept the Retailer’s apology,” the company shifted responsibility to the organization by implying that NDSS was unreasonable in its approach.

Finally, the company’s navigation of cause marketing is problematic. To partner with an organization and gain some marketing advantage requires the following:

  • Your company’s values or interests should have an organic connection to the cause.
  • You need to understand the requirements and implications of partnering with an organization.
  • To be sincere, you then have to not only support the organization and cause, but meet the requirements going forward.

LuLaRoe should have identified any difference in philosophy with the organization before pledging support, no matter how much its founders believed in the cause. Had it done so, it would have known in advance the necessary course of action should a conflict arise and then known whether or not it could live with the conditions.

The seller in question may have been sincere in having learned a lesson, but NDSS had its own need to see that disrespect carried a penalty beyond momentary embarrassment. Ultimately, it is LuLaRoe’s fault for not having asked the right questions and then deciding that the organization should change its philosophy to accommodate the company’s.

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Exclusive: Amazon scraps bundled video service – sources
November 15, 2017 12:00 pm|Comments (0)

NEW YORK/LOS ANGELES (Reuters) – Amazon.com Inc (AMZN.O) has scrapped plans to launch an online streaming service bundling popular U.S. broadcast and cable networks because it believes it cannot make enough money on such a service, people familiar with the matter told Reuters.

The logo of the web service Amazon is pictured in this June 8, 2017 illustration photo. REUTERS/Carlos Jasso/Illustration

The world’s largest online retailer has also been unable to convince key broadcast and basic cable networks to break with decades-old business models and join its a la carte Amazon Channels service, the sources said and has backed away from talks with them.

The reversals come a month after the abrupt departure of Roy Price from his job as head of Amazon Studios, the company’s high-profile television production division, following an allegation of sexual harassment, which he has contested.

They show how difficult it is for Amazon to change entrenched habits in the U.S. entertainment business in the same way that it has done in retail, cloud computing and other areas.

An Amazon spokeswoman declined to comment.

Video has become an important tool for Amazon in generating subscriptions for its U.S. $ 99-a-year Prime membership service. It is on track to spend some $ 4.5 billion or more on video programming this year, analysts estimate.

On Monday it made waves in the entertainment world with the purchase of global television rights to “The Lord of the Rings,” planning a multi-season series to draw more viewers to Prime.

At the same time, Amazon is looking to offer a wide variety of television channels through Prime. It originally aimed to offer a limited bundle of key broadcast and cable networks for a set fee, similar to offerings from Alphabet Inc’s (GOOGL.O) YouTube and Hulu.

Such an offering, known in the industry as a “skinny bundle,” is a way of capturing younger viewers who are dropping traditional, expensive cable or satellite TV packages in favor of channels watchable on smartphones and tablets.

But in recent weeks, Amazon decided not to move ahead with a service on the grounds that it would yield too low a profit margin and did not necessarily indicate the direction the TV business will eventually go, the sources told Reuters.

Amazon could still decide to change course and introduce a skinny bundle, but the talks are over, the sources said.

TALKS STALL

Instead, Amazon has decided to focus on building out its Amazon Channels service, where Prime customers can subscribe to HBO, Showtime, Starz and other networks on an a la carte basis, according to the sources.

Those networks have standalone subscription services, but the advantage of Amazon Channels is that it groups together separate subscriptions and makes them available through the Amazon Video app.

Amazon has built up Amazon Channels to include more than 140 television and digital-only networks in the United States, but its efforts to get the most-watched TV channels have stalled, the sources told Reuters.

Sources familiar with the talks said Amazon has run up against the same obstacle that has stymied firms such as Apple Inc (AAPL.O) and Verizon Communications Inc (VZ.N) in their efforts to launch TV services: the traditional cable bundle.

Twenty-First Century Fox Inc (FOXA.O), Viacom Inc (VIAB.O) and other media firms typically require cable companies or other partners to take their weaker channels along with their stronger ones, to prevent the weaker ones withering on the vine.

Amazon did not want to do that. It also asked networks for provisions that are foreign to the entertainment business, including discounts based on the volume of subscribers it brings in. “That might be standard in selling, but it is not how it works with content,” said one industry source.

The Seattle-based company, known for taking a long-term view of businesses, is willing to wait, sources told Reuters. It is working on the assumption that as pay-TV subscriptions decline over time, more TV networks will be tempted to go direct to consumers online and therefore be available for Amazon Channels, they said.

TV executives say Amazon is a top-notch marketer of video programming and could eventually help their bottom lines.

“They market our theatrical library better than we have because they have the data,” said an executive at one premium channel, who declined to be named.

Some programmers, including Discovery Communications Inc (DISCA.O), are already using Amazon to test their own streaming services before selling them to the public.

“They are an excellent petri dish,” said Paul Guyardo, chief commercial officer of Discovery.

Reporting By Jessica Toonkel in New York, Lisa Richwine in Los Angeles and Jeffrey Dastin in San Francisco; Editing by Jonathan Weber and Bill Rigby

Our Standards:The Thomson Reuters Trust Principles.

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Fat girls dance. This beautiful Dove video shows why that’s so radical
July 28, 2017 5:20 pm|Comments (0)

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Fat girls dance.

That three word statement may seem simple and declarative. Yet, the assertion that fat girls do dance challenges a ton of assumptions and stigma around what plus-size people can and can’t do.

Cathleen Meredith, a self-proclaimed “fat girl,” knows the importance of dancing while people are watching. Meredith is the subject of the first video in an anticipated partnership between acclaimed producer Shonda Rhimes and Dove, called Dove Real Beauty Productions. The series spotlights real women redefining beauty — and Meredith is no doubt doing just that through her brainchild Fat Girls DanceRead more…

More about Social Good, Body Positivity, Shonda Rhimes, Dove, and Plus Size


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2017 Preakness video replay: Cloud Computing beats out Class Empire at Pimlico
July 9, 2017 11:20 pm|Comments (0)

Classic Empire and Looking at Lee were 2-1 and 9-1 odds, respectively. Cloud Computing had 14-1 odds. It was a good day for Cloud Computing, …


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